This page assumes you have prior knowledge of the following topics. Please read them before proceeding.
Oct 16, 2011 Unreal GOLD/UT 'Hybrid' I Created for OS X This might be a little off subject, but I have created an Unreal Gold/UT99 Hybrid that RUNS natively in OS X; However, most of the issues (e.g. Music, very minor sound glitches, etc.) still exist as if it was running Unreal. Unreal Engine is free to use. We offer a choice of licensing terms depending on your use of Unreal Engine. Unreal Engine End User License Agreement for Publishing: This license is free to use; a 5% royalty is due only when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $1,000,000 USD.
Devices / SDK
UE4 supports the following iOS devices and OS versions:
Minimum Supported iOS Devices:
- IPhone 5s
- IPad Air
Minimum Supported OS:
- iOS 9.0 or above.
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To check the compatibility of your device with engine features, please see the iOS Device Compatibility page.
Supported Configurations
Getting Started as an Apple iOS Developer
You will need to sign up for the Apple iOS Developer Program .
- Individual - If you are working on your own, or will be the only one on a small them that needs Admin access to the iOS account
- Company - If you are a small team with Company / This allows you to add people to your team, and grant them different kinds of access
When you create your Apple developer account, you will have to do the following (using Apple's instructions):
![Unreal For Macos Lion Unreal For Macos Lion](/uploads/1/2/6/5/126524917/384799763.jpg)
- Create a certificate.
- Create an App ID (it is fine to use * for the user specified portion).
- Create a provisioning profile.
- Add your devices.
- Spark for macos not showing notification numbers. Add all of your devices to the provisioning profile.
For more information, please see the following pages on Apple's site:
![Unreal For Macos Lion Unreal For Macos Lion](/uploads/1/2/6/5/126524917/543261354.jpg)
In the end, the important thing is that everyone has the same 'iPhone Developer:' certificate in their login Keychain.
You can share a wildcard mobileprovision file across all your games (until a game needs a non-wildcard profile as explained by Apple). Remember to update the file(s) whenever you add more devices.
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Deploying to iOS Devices
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You can use the Launch button within Unreal Editor to quickly begin testing your current level on iOS devices. You can also use the File > Package command to cook and package your game for testing on iOS devices. For more information, see the Launching to Devices https://skyeyos.weebly.com/blog/caffeine-for-mac-catalina. page.